City-builder puzzle game aiming to shed light on sustainable planning, such as the 15-minute city. It was developed in a team for a client - Smart Cities Research Group at Saxion University.
Period |
Team |
Engine |
Platform |
Oct 2023- Feb 2024 |
8 |
Unreal |
PC |
https://youtu.be/B33argBsV34
Responsibilities
- Facilitated and participated in brainstorming sessions together with the team and the client to create the initial concept.
- Performed target audience research in order to understand their interaction, accessibility and thematic preferences.
- Defined the vision of the game and remained in charge of it to ensure consistency while developing.
- Defined the design pipeline for the project and the design planning to ensure timely delivery of the department’s work to reduce bottlenecks.
- Designed the high-level designs of several systems in collaboration with another designer and documented these.
- Detailed the designs of the systems in the form of flows, and prototypes (paper, wireframes, spreadsheets), to align all departments when implementing it.
- Implemented and/or polished several features in Unreal 5 via blueprints to ensure a smooth and intuitive UX.
- Prepared, conducted and analized testing of the game with the target audience, to validate design decisions.
High-Level Design Overview
Design Pillars
Clarity
The player sees the advantages of real-life 15-minute cities.
Impact
The player feels that with a few actions, they can make a crisp noticeable impact.
Intuitive
The player can intuitively grasp the functionality of the game.
Dutch
The player can see the setting is a regular Dutch town.