Undisclosed MMORPG game with turn-based grid combat. As a game design intern and later junior game designer, I was responsible for pitching and designing several features regarding UX, content, and economy.
Period |
Team |
Engine |
Platform |
Feb - Aug 2024 |
60+ |
Unity |
PC |
Responsibilities
- Designed complex economy systems, mechanics that combat inflation and visualized the associated numbers and calculations in spreadsheets to allow for
balancing, testing and iterations.
- Created
user flows focused on action-feedback and UX of different systems, such
as shop and inventory, and collaborated with the UI artist and developer to implement these.
- Defined
gameplay design pillars for new characters, taking into account
different playstyles, possible strategies and development scope.
- Brainstormed, defined and balanced characters’ abilities
- Reorganized and categorized the design documentation database
- Helped performing QA Testing
- Reviewed other designers’ work, providing constructive feedback and received such.
- Helped guide a new Design intern.