Worked on an Undisclosed MMORPG game with turn-based grid combat and an Undisclosed mobile idle game as a game design intern, junior game designer, and later medior game designer. I was responsible for balancing, pitching, and designing features regarding UX, combat, content, and economy, amongst others.
| Period |
Team |
Engine |
Platform |
| Sep 2022 - Sep 2023 |
|
|
|
Oct 2024 - Jun 2026 | 15+ | Unity | PC |
Responsibilities
- Utilized player data to tune combat and economic balancing;
- Simulated predictions in Machinations and Sheets for economy changes to test the economic sustainability;
- Overhauled a combat social system and its content to improve its replayability and progression speed, and promote collaboration;
- Championed the game design of an undisclosed idle mobile game;
- Utilized LLM AI as a tool for faster and more fail-safe design fleshout and documentation, and research;
- Helped mentor game design interns.
As a Junior
- Designed complex economy systems, mechanics that combat inflation and visualized the associated numbers and calculations in spreadsheets to allow for
balancing, testing and iterations.
- Created user flows focused on action-feedback and UX of different systems, such
as shop and inventory, and collaborated with the UI artist and developer to implement these.
- Defined gameplay design pillars for new characters, taking into account
different playstyles, possible strategies and development scope.
- Brainstormed, defined and balanced characters’ abilities
- Reorganized and categorized the design documentation database
- Helped performing QA Testing
- Reviewed other designers’ work, providing constructive feedback and received such.
- Helped guide a new Design intern.