<aside> 👨💼 Professional Projects
</aside>
<aside> 🎮 Personal Projects
</aside>
<aside> 📚 GD Blog
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<aside> 🤠 About Me
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I’m a Game Designer with 3 years of hands-on experience, crafting experiences, tweaking low-level design knobs, and meticulously improving spreadsheet tools.
I am passionate about gameplay, player psychology, and modular systems! 🎲


Solo-developed Action Adventure game prototype in Unity based on an original concept.
Process Breakdown: Tilt A Mountain

Graduation internship in Landell Games where I balanced the systems of an RTS game.

Puzzle city-builder game with a serious goal, developed in a team for a client.
Worked on an Undisclosed MMORPG game with turn-based grid combat and an Undisclosed mobile idle game as a game design intern, junior game designer, and later medior game designer. I was responsible for balancing, pitching, and designing features regarding UX, combat, content, and economy, amongst others.
Real-time strategy game with a focus on nostalgia and massive scale. As a game design graduation intern, I was responsible for the balancing of combat, base and army building and resource management.


City-builder puzzle game aiming to shed light on sustainable planning, such as the 15-minute city. As a game designer, I was responsible for designing the core gameplay, the systems, and progression.
Action-adventure game in which the player has to tilt portions of the environment to fight enemies, solve puzzles and progress to ultimately save their sister. Solo project for which I designed and prototyped a vertical slice prototype.
