<aside> 👨‍💼 Professional Projects

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<aside> 🎮 Personal Projects

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<aside> 🤠 About Me

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Hi! 👋

I’m a Game Designer with 2 years of hands-on experience, crafting experiences, tweaking low-level design knobs, and meticulously improving spreadsheet tools.

I am passionate about gameplay, player psychology, and modular systems! 🎲

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Highlights


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Solo-developed Action Adventure game prototype in Unity based on an original concept.

Process Breakdown: Tilt A Mountain

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Graduation internship in Landell Games where I balanced the systems of an RTS game.

Process Breakdown: Apoceus

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Puzzle city-builder game with a serious goal, developed in a team for a client.

Process Breakdown: CityZen


Professional Projects


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Landell Games: Apoceus

Real-time strategy game with a focus on nostalgia and massive scale. As a game design graduation intern, I was responsible for the balancing of combat, base and army building and resource management.


Liquid Ice Studios: NDA

Undisclosed MMORPG game with turn-based grid combat. As a game design intern and later junior game designer, I was responsible for pitching and designing several features regarding UX, content, and economy.

Process Breakdown: LIS

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Smart Cities RG: CityZen

City-builder puzzle game aiming to shed light on sustainable planning, such as the 15-minute city. As a game designer, I was responsible for designing the core gameplay, the systems, and progression.


Personal Projects


Tilt A Mountain

Action-adventure game in which the player has to tilt portions of the environment to fight enemies, solve puzzles and progress to ultimately save their sister. Solo project for which I designed and prototyped a vertical slice prototype.

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