<aside> 👨‍💼 Professional Projects

</aside>

<aside> 🎮 Personal Projects

</aside>

<aside> 📚 GD Blog

</aside>

<aside> 🤠 About Me

</aside>


Hi! 👋

I’m a Game Designer with 3 years of hands-on experience, crafting experiences, tweaking low-level design knobs, and meticulously improving spreadsheet tools.

I am passionate about gameplay, player psychology, and modular systems! 🎲

me.jpg

Highlights


image.png

Solo-developed Action Adventure game prototype in Unity based on an original concept.

Process Breakdown: Tilt A Mountain

Untitled

Graduation internship in Landell Games where I balanced the systems of an RTS game.

Process Breakdown: Apoceus

BG.png

Puzzle city-builder game with a serious goal, developed in a team for a client.

Process Breakdown: CityZen


Professional Projects


liquidicestudios_cover.jfif

Liquid Ice Studios: NDA

Worked on an Undisclosed MMORPG game with turn-based grid combat and an Undisclosed mobile idle game as a game design intern, junior game designer, and later medior game designer. I was responsible for balancing, pitching, and designing features regarding UX, combat, content, and economy, amongst others.

Process Breakdown: LIS


Landell Games: Apoceus

Real-time strategy game with a focus on nostalgia and massive scale. As a game design graduation intern, I was responsible for the balancing of combat, base and army building and resource management.

Untitled


BG.png

Smart Cities RG: CityZen

City-builder puzzle game aiming to shed light on sustainable planning, such as the 15-minute city. As a game designer, I was responsible for designing the core gameplay, the systems, and progression.


Personal Projects


Tilt A Mountain

Action-adventure game in which the player has to tilt portions of the environment to fight enemies, solve puzzles and progress to ultimately save their sister. Solo project for which I designed and prototyped a vertical slice prototype.

image.png