<aside> 👨💼 Professional Projects
</aside>
<aside> 🎮 Personal Projects
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<aside> 🤠 About Me
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I’m a Game Designer with 2 years of hands-on experience, crafting experiences, tweaking low-level design knobs, and meticulously improving spreadsheet tools.
I am passionate about gameplay, player psychology, and modular systems! 🎲
Solo-developed Action Adventure game prototype in Unity based on an original concept.
Process Breakdown: Tilt A Mountain
Graduation internship in Landell Games where I balanced the systems of an RTS game.
Puzzle city-builder game with a serious goal, developed in a team for a client.
Real-time strategy game with a focus on nostalgia and massive scale. As a game design graduation intern, I was responsible for the balancing of combat, base and army building and resource management.
Undisclosed MMORPG game with turn-based grid combat. As a game design intern and later junior game designer, I was responsible for pitching and designing several features regarding UX, content, and economy.
City-builder puzzle game aiming to shed light on sustainable planning, such as the 15-minute city. As a game designer, I was responsible for designing the core gameplay, the systems, and progression.
Action-adventure game in which the player has to tilt portions of the environment to fight enemies, solve puzzles and progress to ultimately save their sister. Solo project for which I designed and prototyped a vertical slice prototype.